entity-sync-client

@furystack/entity-sync-client — client-side reactive entity sync with auto-reconnect and local caching

The Server Will See You Now
Architecture

The Server Will See You Now

Polling is dead, long live push. FuryStack's entity sync system gives you real-time, server-pushed updates over WebSocket — with delta replay, reference counting, auto-reconnect, and a state machine that actually makes sense.